Category Archives: Law

Sensationalist reporting of legal battles by Techcrunch continues with Oracle/Google

Google has been embroiled in a legal battle with Oracle for some time now, and the jury in the case is slowly releasing their verdicts on multiple issues. I haven’t written on it much here, because it’s being covered extensively by far more intelligent people elsewhere. The basics of the case are that Oracle has claimed that Google infringes on Oracle’s copyright in their Java APIs (37 API packages, specifically), as well as infringing on patents related to the same.

Though the story has been reported on quite extensively, the twitters and techmemes were abuzz yesterday when the jury in the case released their first verdict. The verdict? Well, they didn’t really reach one. The jury was instructed to assume the copyrightability of the Java APIs, and to come to a conclusion on whether Google’s use of the APIs was “fair use”. The jury instruction all but ensured that the jury would decide that Google infringed the API copyrights – the real issue in the case really ought to have been whether the APIs were indeed covered by copyright, but the judge has saved that determination for himself. The jury came back Monday with the statement of “we don’t know” on the issue of fair use.

How is that news being reported? This is Techcrunch’s Headline:

The Verdict Is In: Google Infringed On Oracle Copyrights

Correct, but completely misleading. Anybody following this story knew that the jury was going to find infringement (see here for one example), and anybody following the story also knew that the real issue was whether the jury would find the infringement to be fair use, and whether the court would find the APIs to be copyrightable. Techcrunch’s article is written as if the case is over. It’s not just Techcrunch – Wired is reporting today that “if” APIs are copyrightable (note: many legal pundits say that they are, and have been for a long time), then apparently the world will explode. The lead picture for the article is an atomic bomb. An atomic bomb? Really?

This isn’t the first instance of overzealous tech journalism, far from it, but Techcrunch’s (and other outlets’) coverage of major legal battles has sunk into the realm of tabloid sensationalism. Techcrunch recently reported on the Facebook v Yahoo patent fight by analyzing the patent abstracts, rather than the actual claims, to come to the ridiculous conclusion that “Facebook has the upper hand”. This is, obviously, months before any actual claim construction or significant developments in the case.

These are really important issues for the tech community to understand, but sensationalism and poor analysis only confuse the issues for readers. If Techcrunch wants to help educate on these issues, the least they could do is have a reputable source write a guest post.

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Filed under Copyright, Law

The value of a software patent, why Twitter voluntarily forfeiting a property right isn’t crazy

You can look at Twitter’s move to their new invention assignment agreement (they are calling it an Innovator’s Patent Agreement, which has a fittingly unlegalese ring to it) from a number of different angles.

For one, it signals a growing movement in the technology space to do SOMETHING about software patents. To put it bluntly, many feel that things are out of control. You don’t have to pay too much attention to the industry to have heard about the battles between every major technology company. Patent holding companies are making a fortune off of licensing, and companies are abandoning their Business Plans! in favor of Patent Trolling!. Hell, companies are forming with business plans that consist of Step 1 Acquire Patent Step 2 Sue People. If you are into the efficient allocation of resources (and who isn’t, these days?), let’s put it this way: Nathan Myrvold is currently using his time to buy and license and sue over other people’s inventions. The patent problem is skewing incentives for the economy, luring our greatest minds from more productive innovation! Silicon Valley and it’s bevy of engineers knows something is wrong, and as the inventors of 90% of the problem patents in the country, Twitter is empowering them to do something about it. Or at least, Twitter is saying they will and taking a step towards that end.

On the other hand, think about Twitter from the business aspect. This is a company that is criticized for lacking a revenue plan. It’s the weakest “business” of the major social networks, and it’s seen many changes at the top over the past few years, plus it’s sat on the sidelines while Zynga, Groupon, LinkedIn, Yelp, Pandora, and soon Facebook have gone public. Twitter has some of the highest average salaries in the scene, and it’s a place engineers want to work, yet it has weak ad revenue compared to the company it will always be compared to in Facebook. With patents being so valuable, and social networks becoming so prevalent, and Twitter being a social network with a strong engineering team, one might think that a strong strategy for Twitter to boost revenue would be to start firing off licensing efforts of their own. Here’s the thing though: They only have one granted patent (though it’s a good one that probably reads on all mobile devices and many mobile apps). If a patent nuclear war started yesterday (oh, wait, it started months ago), they are the Melians to the Facebook/Yahoo!/Microsoft Athenians. Twitter is clearly at a bit of a competitive disadvantage in a world where patents are incredibly valuable.

So for Twitter to take this step of limiting the downstream value of their patents (ensuring that the Coase theorem dictates the patents remain with Twitter, though I’m torturing the Coase theorem a bit there [another shout-out to my resource efficiency homies!]), while also potentially cutting off current licensing revenue potential… well, it’s a tiny bit noble, but a whole lot more a Trojan horse for the rest of the patent-holding technology companies of the world. Very clever, really. Twitter is politely asking everybody to sign a non-proliferation treaty, and making a nice gesture by signing it first, but that would be like Switzerland looking to end World War II by being the first to sign a peace treaty. Twitter is hoping this international relations metaphor is a bit more Gramsci and a bit less Hobbes (If I haven’t shaken you yet with all these political theory references, then congratulations). They would love nothing more than for every company that has already invested millions of dollars in patents to sign the treaty for Twitter’s own protection as much as they would like them to for their edification. So Twitter makes this big PR gesture, they will be hailed as saviors by the anti-software patent crowd, engineers will claim this as a great reason to work for Twitter, and Twitter gets to step back and hope others give up more to gain less by doing the same.

So there you go. I’ve successfully told you why Twitter’s move today is great for software patents generally, pretty clever by Twitter itself, and not really a big loss for them in terms of what they had to give up to get some amazing PR and recruiting, all while hitting you with multiple resource efficiency, political science, and international relations references. Hopefully more entertaining than self-indulgent, but the blog does have my name at the top so maybe I can take that luxury every once in a while.

(Some other articles that helped form my thoughts for this article: 1. 2. )

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SharesPost gets a slap on the wrist from the SEC

I’ve been surprised with the level of activity on SharesPost and SecondMarket over the last year – more specifically, I’ve been surprised that the activity hasn’t drawn more scrutiny from regulatory bodies. While I think that giving liquidity to large private companies is theoretically a justifiable goal on market efficiency grounds, many people had questions about how the SEC would view these transactions, which by their nature encourage speculation in companies that have not gone through the exhaustive IPO process.

Today the SEC finally took some action against SharesPost, though by all accounts the action was relatively innocuous and will do little to stem investor enthusiasm in these new pre-IPO markets. The SEC announced fines for SharesPost and the CEO, but the total cost is only $100,000. For some context, J.R. Smith, a professional basketball player, was recently fined $25,000 for tweeting a picture of his girlfriend’s scantily clad behind. Insert comment about America’s priorities here. The complaint is particularly interesting if you want to get a peak into how SharesPost grew into what it is today, and it also reveals that SharesPost has been a registered broker-dealer since December of 2011, making the fines today something of a retroactive punishment.

In a sense, this is a huge victory for both SharesPost and SecondMarket – after a long investigation into the markets for shares of stock in private companies, the SEC did no more than slap SharesPost on the wrist, charging them what the NBA would charge one of their players for four tweetpics of a girlfriend in a thong. Maybe this is just the first step in formally eliminating the 500 shareholder rule, something many pundits have been speculating about since the Facebook IPO was just a glimmer on the horizon.

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CAFC judge tells lower courts to punt Section 101 issues (Dealertrack v Huber)

After a string of recent, conflicting decisions on software patents, Judge Plager of the Court of Appeals for the Federal Circuit (CAFC) wrote this in dissent in Dealertrack v Huber:

[A]s a matter of efficient judicial process I object to and dissent from that part of the opinion regarding the ‘427 patent and its validity under §101, the section of the Patent Act that describes what is patentable subject matter.  I believe that this court should exercise its inherent power to control the processes of litigation,Chamberes v. NASCO, Inc., 501 U.S. 32, 43 (1991), and insist that litigants, and trial courts, initially address patent invalidity issues in infringement suits in terms of the defenses provided in the statute: “conditions of patentability,” specifically §§102 and 103, and in addition §§112 and 251, and not foray into the jurisprudential morass of §101 unless absolutely necessary. (emphasis added).

For some context, the recent conflicting decisions I referenced above are CyberSource and Ultramercial, opinions where the same court came to seemingly opposite conclusions on whether patents on computer-aided software functions were within the scope of Section 101 and thus patentable. In CyberSource, the CAFC described a software patent as covering purely mental steps, where the attachment to a computer was essentially superfluous. In Ultramercial, by contrast, the CAFC described a rather similar patent as good for describing a controlled interaction with a user over the internet. This all follows the infamous Bilski decision, where the Supreme Court declined to issue any concrete guidance on subject matter eligibility.

It’s pretty shocking that a judge for the CAFC, the court with jurisdiction over all patent appeals, would tell lower courts to ignore section 101 and litigate other issues instead. As the “101” might indicate, that section of the patent act is the most basic description of what is eligible for patent – a topic that has been vigorously debated in recent years, not coincidentally corresponding to a proliferation of patents in software and business methods. Now, obviously this isn’t binding – no party will be getting out of a Section 101 issue by citing this language to a District Court. But it shows the sad state of affairs of Section 101 – even a judge on the CAFC thinks Section 101 has turned into a total mess.

One other thing to consider – how do you value a patent as a company in this sort of climate? Policy advocates on every side of an issue (I’m thinking things like ACTA and SOPA recently) like to throw out numbers in terms of values and investments and jobs, but in a world where the the very concept of what is protected is still in play at the highest level, you have to question how accurate any sort of valuation on that sort of protection can possibly be.

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Copyright in social games drama as Nimblebit takes to Twitter to vilify Zynga

Copyright in social games is one of my favorite hot IP issues – back in the day, people sued Zynga for copying their games (though, admittedly and perhaps tellingly, not for copyright infringement). Then, Zynga sued other people for copying Zynga’s games, and those people defended themselves by saying that they both copied the games from somebody else. Now, eschewing the legal system, a small developer is taking to the streets (ie Twitter) to spread the word that Zynga is copying their game, Tiny Tower. Zynga has good reason to copy Tiny Tower, as the game was named iPhone game of the year by Apple. But the copying is pretty blatant, as can be seen by some side-by-sides created by the Tiny Tower developer (Nimblebit).

The whole thing is great theater and it inspired a field day on Reddit, but what does it mean? Would Zynga be liable for infringement if Nimblebit chose to sue? (Note to all small game developers reading at home: Don’t warn an infringer like this if you want the option to sue, ever. /end lawyerish). I wrote pretty extensively about the gray area in copyright in social games back when Zynga sued Vostu, because the issues are in some respects totally unique. For one, while any single game is clearly eligible for copyright protection, it’s not clear how far that extends in the context of a game – straight copy and paste of the art from one game would clearly be infringement, but what if you just have your own artists and engineers reproduce the basic elements of the game, the UI/UX, and the mechanics? Now you are moving from the realm of copyrightable creative content to uncopyrightable genres and ideas, which games in general have been building on for years. As Vostu noted in their defense, the big games on Facebook are largely paying homage (to put it nicely) to a PC or Game Boy game (remember when game boy was “mobile games”?). Secondly, copyright law has been seldom deemed to protect the menus and interfaces of computer software, but that’s largely what most of the copying allegations in the social game space point to as evidence of copying. To really get into some common copyright terminology, it is often stated that copyright protects the “expression” and not the “idea” – in this context, both genres and user interfaces fall more on the “idea” side.

An excerpt from Nimblebit's anti-Zynga screed

Anyway, the short answer to the Nimblebit lawsuit hypo is that they probably wouldn’t win, but I’d love to see the issue of copyright in social games tested more thoroughly in court. There’s two dimensions to the issue as I see it, one non legal and one legal:

Does game copying hurt consumers? 

The issue of copyrightability as between two game developers never came up often in the context of console games, the basis for what we have in terms of precedent, because the production and distribution cycles made it practically difficult to see a successful game and push out an identical competitor before it was too late to capitalize on the popularity of the original. Now, game production cycles on web and mobile are so fast and iterating happens so quickly that games are experiencing duplication as a threat like never before. Companies like Nimblebit can spend a ton of time and money creating a game that another company (ahem) can copy in a matter of days. Full disclosure: I really like Zynga and I’m sitting on the couch of a friend who works for Zynga as I write this. But Zynga isn’t the bad guy here regardless – it really isn’t clear where the line is between paying homage to a game and infringing the game’s copyright. Zynga adds a lot of value to a game beyond the graphics and game mechanics in the form of an extensive network of users and a level of polish that only a public company can provide. To put it another way, no matter how many different Scrabble clones there might be out there, the free market is inevitably going to settle on one as the network effects push users to the game where there friends are, until everybody is playing Words With Friends. Users aren’t necessarily hurt by the copycat culture in social games, because network effects will push people to one platform anyway, and the art isn’t usually what’s drawing people to the game in the first place.

Is the copying we are seeing now a violation of copyright law?

Maybe, maybe not. Okay, probably not. It’s a weird issue, because to say there is no copyright in social games, or more specifically that copyright only protects against exact replication of graphic assets, is to say that social games have really no effective IP protection at all beyond unauthorized reproduction. To say that copyright protects more, however, would be to extend copyright protection to the area of a genre, something more akin to an idea than an expression of an idea. It would also be a complete disaster for the game industry in many respects if a court ruling gave more than cursory copyright protection to game developers over entire genres, as there has been an implicit understanding that genres aren’t copyrightable since the the first Wolfenstein clone. But as computers become more and more a part of our lives, and as games on those computers become more and more valuable, is the network effects + limited consumer harm enough of a rationale to support an environment where Zynga should inevitably push out every competitor through copying as soon as that competitor hits on a strong genre? (I hate ending a long post with this, but it’s true in this circumstance) – only time will tell. For the most part the big companies aren’t going to push the issue because the stakes are too high and the companies are doing fine in the current environment.

Update: Of course, just a few hours after writing this, Spry Fox sued 6waves lolapps over the cloning of their popular new game, Triple Town. I’ll read the complaint and write more if it gets interesting, though with Spry Fox being a rather young company, I’d be surprised if they rejected any reasonable settlement offer to pursue litigation.

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Filed under Copyright, Games, Law, Social Games

MegaUpload, SOPA, and the DOJ

Forgive me focussing on SOPA and the DOJ seizures so obsessively on this blog, but I truly believe we are at a turning point in the history of the internet, and it would be a shame to not write about it. Here’s the background for this article:

  • The DOJ has shown a desire to become more active in the domain seizure game (see my last post on the topic)
  • SOPA rallied the internet to mass protest earlier this week (Google & Wikipedia gaining most of the attention with their blackouts, Wikipedia’s which actually limited use of the site), and the bill is probably dead in it’s current form
  • and the big one, the day after the SOPA protest, the FBI / DOJ seizes MegaUpload (a popular file locker/sharing site) and has the owners arrested

We are about to see fully what MegaUpload’s use trends really look like, and so far all we have is an overloaded justice department indictment that is currently inaccessible due to server demand (or Anonymous attack, who knows…). What bothers me: How is MegaUpload different from YouTube, which it seems clear is legally operating under the DMCA safe harbor provisions? If MegaUpload’s service was violating the DMCA, which is the law on copyright infringement on the internet, why were the owners instead brought up on charges under the criminal provisions of Title 17, Chapter 5?

My worry is that with SOPA seemingly dead, where SOPA would have given private companies a right to move against sites with infringing content, the government is quickly moving to fill the void of regulations that SOPA was hoping to close. This is just ridiculous timing – the DOJ looks like they have already determined that SOPA was a proper piece of legislation, and they are endorsing stronger enforcement of copyright over the will of the country, before Congress even votes on the bill. Congress probably won’t vote on SOPA after the recent protests, making the DOJ’s action seem like a unilateral decision to enforce the notion behind the bill anyway. Again, we don’t seem to need SOPA if the DOJ can seize the property and arrest the owners of a content hosting site like they’ve done here.

The case against the MegaUpload owners itself seems weak, and begs an obvious question – if MegaUpload is indeed covered by the DMCA safe harbor, but a court finds them guilty of criminal copyright infringement, where does that leave the DMCA as an effective shield for legitimate service providers?

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Riot games plans anti-SOPA awareness campaign for LoL

SOPA, the broad bill being considered by Congress which would expand liability for content hosts if users post infringing content, is generally supported by content creator groups and generally opposed by internet and technology groups. This puts game industry companies in a strange spot, at least theoretically – game companies obviously create content and make their money primarily through sales of that content, so if they fell in line with the rest of content creators, they should complain about piracy and join the ranks of the SOPA supporters. Indeed, many of them are implicitly supporting SOPA through their membership in the Entertainment Software Association, which is lobbying support for the bill. But game companies also increasingly make their money over the internet, taking advantage of many of the networks that SOPA would hinder to both sell virtual goods and build communities (games also increasingly have some unique built-in DRM, but let’s ignore that for now). So where are these companies falling as the battle lines are drawn?

Riot Games, maker of League of Legends (LoL), came out yesterday in strong opposition to SOPA on their forums. Brandon Beck, CEO of Riot Games, wrote rather briefly saying that SOPA would kill streaming, threaten content creation, hurt the community of LoL, and more. The post was popular to say the least, and it’s already garnered 2,196 posts in slightly over 24 hours. Even cooler, an attorney at Riot Games took to Reddit to answer questions about SOPA and whatever else people wanted to know about relating to Riot Games, IP, and the proposed act itself. While the entire thread is worth a glance, the quote I think worth highlighting is where he says that based on the response, Riot Games will be taking more public actions against SOPA later:

Yeah, we’re definitely doing more beyond just this announcement. Some of it will be public-facing, some of it is more calculated to maximize legislative impact against this bill (and is far less interesting to the public at large). But yeah, we’re not just saying “we hate SOPA!” and going away.

Riot Games is already one of my favorite companies – They are making a free-to-play game that monetizes by building a compelling product, and it’s working, which is awesome enough. They also have a great sense of humor, and now they are taking a stance against SOPA. Plus they apparently employ awesome lawyers! Sign me up.

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Why don’t people like software patents?

Software patents are one of the most contentious areas of intellectual property. Check out this famous article or this website or this NPR piece, or just google the words “software patent” for a small sampling of ire towards the monopoly that is the software patent. No other type of patent draws quite the criticism that software patents draw, and it’s rather shocking how often the topic is discussed relative to how infrequently other sorts of intellectual property debates enter the public discourse.

So why is it that our society, one which generally loves the concept of property (though the music and movie industries might disagree), has such a strong aversion to patents in this specific realm? I have a few ideas:

Culturally, the creators of the subject matter covered by software patents are not considered “inventors” in the classic American sense.

When you think of American inventors, images of Henry Ford and Thomas Edison come to mind. Maybe Alexander Graham Bell, even if you forget that he was Scottish. Regardless, the cultural perception of “inventors” tends to direct our focus to, well, white men who make physical objects. They are invaluable, nonfungible assets. The adjective “inventive” implies creativity, and the concept of the inventor as a creative entity is actually captured in various parts of patent law itself. The things inventors create are tangible, useful, and sometimes amazing.

Software, on the other hand, is basically a meaningless word to most people – essentially everything that happens on a computer screen is a result of this mysterious software. And the software engineer is perhaps the most commonly misunderstood profession to the majority of Americans, with few people outside the practice really understanding what C++, Java, or Ruby on Rails even are. Ask yourself – Who are the famous software engineers of our time, and are they considered inventors? Mark Zuckerberg is hardly referred to as a famous inventor, despite Facebook’s 46 patent filings. Bill Gates isn’t usually described as an inventor either. Steve Jobs, perhaps, but only in the sense that he designed rather than coded.

And this sentiment isn’t just from the uninformed masses outside of Silicon Valley – software engineering is frequently an outsourced project even in the heart of software engineer utopia. Many entrepreneurs opine that if they could just get an engineer to perform their vision, their companies could achieve great feats. This popular perception of software engineering as a tool, as a non-creative task that can be outsourced without suffering much in terms of quality, lends itself to a view of software engineering as something less than inventive. And that the product of this work is undeserving of the title “invention”, and thus, undeserving of a patent. (Note that I don’t think software engineering is uncreative or uninventive – it just seems that many people do.)

Practically, software patents are extremely valuable, software is increasingly where the world is headed, but nobody knows when they infringe a software patent and they don’t seem to further innovation in the slightest.

There are two major sides to the practical aspect of the software patent debate, the side that sees patents as critical to covering the subject matter that is becoming central to innovation on the planet, and the side that sees patents as a hinderance to that subject matter, with the patents themselves completely disconnected from the actual innovation.

The pro-patent side of that debate would note that a problem with software patents is really a problem with patents generally, an argument I’ll credit to Paul Graham (first link of this post). Further, patents have covered innovative technologies for the history of our country, and generally they have been seen as a mechanism to encourage innovation and investment into valuable areas of research. Additionally, as software becomes more and more central to our lives as we carry more and more computers with us everyday, continuing without patents opens the industry up to the risks that threaten all fields without IP protection. Patents are credited with preventing big companies from ripping off the innovations of smaller companies and individual inventors without costs, and a world without patents would theoretically favor established companies and hurt the entry of new competitors into the market.

The anti-patent side of this debate would point to a large body of empirical work that has shown software patents in particular to be ineffective at inspiring actual innovation. Technology companies tend to load up on software patents not because they are inherently valuable to the company, but because they are tangible assets which can be shown to investors in fundraising and because they can be used defensively to ward off patent suits by competitors. Software engineers tend to see software patents as evil and unnecessary, and generally unable to capture the essence of what they created anyway after being filtered through a legalese translator. There is also a general feeling that, as fast as technology moves, rewarding a decade monopoly to the first inventor of an idea is undue compensation when the second inventor was probably just weeks or months behind.

Regardless of which side of the debate a person falls on, big companies have invested hundreds of millions of dollars each in their patent activities, be it through litigation, R & D, or simple patent purchases. Eliminated software patents entirely would be very unpopular with these companies, even if each individual in the company disagrees with the practice as a whole.

Legally, software patents tetter on the fringe of being unpatentable algorithms.

It’s been a general principle of patent law since the inception of patents that our country won’t award a patent to a mathematical formula or to an abstract idea. The extension of this principle determines algorithms to be unpatentable as well. The basic problem with software patents, then, are that they are a combination of algorithms (which are not patentable) and written computer code (which are not patentable, but are copyrightable), yet the combination of those two unpatentable concepts yields a patent, and has for the last 20 years. This is hardly well-settled law, even after all this time, and the Federal Circuit is still struggling with what makes software patentable compared to concepts, which aren’t patentable. Two recent cases, Ultramercial and Cybersource, essentially contradicted each other on whether software instructions were simply mental steps or whether they were more tangible, so we really aren’t close to a consensus on where software patents fit in the messy legal framework of patentable subject matter.

The way software is moving, maybe we don’t need patents in this area as much as we might have in the past anyway.

Two major trends in software are lessening the justification for patent protection in software – for one, software is moving to the cloud, and two, software is adding social layers. Both of these trends support the notion that patents are either ineffective in the space, or at least becoming less necessary.

For one, software served over the internet (or the cloud, or whatever metaphor you choose to use to describe a system where applications reside on the internet rather than the hard drive) is less prone to blatant copying, because the source code can’t be accessed by the user. Somebody seeking to replicate Salesforce’s specific technology has their work cut out for them as compared to somebody seeking to do the same with a program that runs on their own hard drive, with physically accessible code. If patent law is designed primarily to promote development of new technologies by assuring the inventor that there will be adequate protection, then that justification is less convincing in areas of research where the end product is never fully in the hands of the user or the public. The details of a web-based service like Salesforce or Facebook are only really known to the engineers who invented those details in the first place, and trade secret law provides adequate protection for those companies without the costs of patenting and the deadweight loss on society that patent law likely inflicts.

Second, many areas of software, including the cloud-based business solutions above, see success through their reliance on network effects. Network effects is the term used to describe the phenomenon where the power of a network (and its value) is positively correlated with the number of people on that network. It’s why we all have Facebook accounts but aren’t rushing to sign up for Google+. It’s economies of scale but with regards to social interaction more than economic efficiency. If I was to try to copy Salesforce or Facebook, patents wouldn’t be my primary obstacle – My problem would be that no consumers would want to use my network without other users. In fact, only when I became a big threat to either company would they consider leveraging their patent portfolios against me, at which point I would probably have patents of my own to countersue with, and I could spend money on litigation fighting to invalidate their patents. Only in very rare situations, then, do patents become relevant as protection for a software business model, and when they do they tend to be economically inefficient at working to provide that protection.

What’s more, our current policy on software is one of protection, and what we have seen is nothing less than an explosion of trolling organizations and patent nuclear war between major technology companies, draining millions of dollars away from actual innovation in the space. So any sort of reasonable change is probably worth a try.

Potential solutions? Not likely: Are there answers? Sure. Our country could do anything from categorically prohibiting patent protection for software, to simply lessening the amount of time the monopoly is good for, to instituting a software-specific rule where the obviousness analysis is made from a much later point in time to accomodate for the fact that most software “inventions” are obvious just a few months after invention. But with Congress just passing a patent reform bill that did little to address software patent issues, the only changes to the system are likely to come from the Federal Circuit, who probably can’t find a way to work those changes into patent law.

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If the DOJ can already seize “rogue” websites, what does SOPA add besides liability for bystanders?

The Stop Online Piracy Act (SOPA) is generating quite a lot of mainstream press lately, now that plenty of large companies and interest groups are starting to come out against it. For the uninitiated, SOPA (and it’s somewhat related cousin bill, Protect IP) sought to provide better enforcement mechanisms against “rogue” copyright infringement websites. In theory, it isn’t the worst idea – as a relatively poor twenty-something, I’m well aware of how many sites there are that exist solely for the purpose of hosting infringing content. The most recent prior law on copyright and the internet, the Digital Millenium Copyright Act (DMCA), provided effective enforcement against truly infringing, major, US-based websites, but it stopped short of sites like YouTube (which I’m fine with) and did nothing for content creators in regards to foreign websites. The problem presented by “rogue” websites is well stated by Terry Hart, author of the pro-copyright leaning blog ‘CopyHype’, here, and the general consensus of the rest of the internet by Mike Masnick, the standardbearer of the more liberal copyright movement, here.

The real problem with SOPA, as far as I see it, is that it doesn’t solve a real problem. On the spectrum of infringing sites, you have sites which generate infringing content as a result of random user activity clearly protected by the DMCA, you have “rogue” sites on the other end that exploit other copyrights illegally for fun and profit, and then you have sites in the middle that profit indirectly from both sorts of sites, such as search engines and ad providers. Have a look at this handy, rather ugly chart I just whipped up:

Basically, the arguments in support of the SOPA have centered on lackluster enforcement tools for content creators against the rogue sites that sit on the right side of the spectrum. This argument would make sense, except for the fact that the DOJ has made it clear that they will seize the domains of these sorts of sites pretty frequently. Today, the DOJ for the second year in a row seized domain names leading up to Cyber Monday (the name for the Monday following Thanksgiving, a big day in online sales). Last year the DOJ generated quite the controversy when they initiated this practice, with many decrying the lack of due process shown by an agency purportedly out to protect justice. It was those seizures that inspired the SOPA and Protect IP acts to some extent, as at least one of the domain seizures generated a lawsuit questioning the authority of the DOJ to take such actions without a court order. SOPA would presumably make it clear that the DOJ has such authority.

But with the DOJ facing just one lawsuit as a result of the 82 seizures last year, and with the DOJ taking down another 130 domains today, it’s becoming clear that the DOJ is going to keep doing this until a court specifically tells them it can’t. Practically, though, if the DOJ takes down only “rogue” sites, who is going to sue them?  What’s more, it’s clear from the list of seized domains that private companies are having a say in what the DOJ goes after already – more than half of the domains seized sell professional sports jerseys, with a small contingent of sites selling name brand clothing and apparel and infringing DVDs. If this is a sign that the DOJ is feeling comfortable with the legal standing of their takedowns, I’d expect more private companies to start dumping lists of “rogue” sites with the DOJ pretty soon, and more takedowns to follow. (I will admit that the list reflects a heavy dose of sites that infringe trademark, rather than copyright, and a skeptic might wonder if the DOJ is worrying that sites they took down last year were protected by the DMCA).

The DOJ’s willingness to seize domains begs the question – why do we need SOPA anymore? The main target of SOPA is the “rogue” sites that the DOJ took down last year, but clearly the DOJ is feeling like they have the authority to take down those sites even without SOPA. If that’s the case, SOPA really only extends potential enforcement power as against sites which are currently protected by the DMCA, like sites that benefit indirectly from infringement through ads, be it the search engines that lead users to those sites or the ad networks that serve ads to those sites. These sites, though, are clearly not at the root of the problem, and if the DOJ continues the domain seizure practice then the amount of money these sites generate from infringement as opposed to legitimate content (already a small percentage) will further shrink. Adding liability to sites like search engines and ad networks will do nothing to stop copyright infringement on a large scale, and it just adds headache for legitimate businesses. But if the DOJ can already seize the domains of rogue sites, adding liability and headache to legitimate business is all SOPA is likely to do.

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Groupon’s IPO will challenge the SecondMarket business plan, just as the company releases positive growth data

SecondMarket, the secondary market (it’s a well-named site, at least) for shares of private companies, is going to be tested by one of the major companies it provides liquidity to when that company goes public.

Two big events are going on right now for SecondMarket: First, they released their Q3 numbers, and they are growing significantly. The number of participants is up to over 75,000, a 333% growth from last year. The company has conducted $435 million worth of transactions this year, a 75% increase from last year. As they noted on their blog (first link above), the company is conducting “liquidity programs” for many companies at sizes that, in the past, would have likely necessitated an IPO. They also released some descriptive statistics on the people behind the transactions themselves – the sellers of the securities are overwhelmingly ex-employees (64.5%) or current employees (16.9%), and the buyers are overwhelmingly private individuals (63% of the cash spent). The top companies purchased were Facebook, Twitter, and Groupon, in that order.

Second, Groupon is looking like they will actually go ahead with their eternally-delayed IPO, and it’s being guesstimated at a price of $16-18 per share. Comparing it to the big IPOs of this summer (Pandora and LinkedIn) seem to sugest that’s a reasonable range, if you are a fan of young companies with unproven economics (no judgment intended there – many investors apparently are). Problem is, shares on SecondMarket (and SharesPost, a similar site) have traded at an implied valuation of $20-30 billion, whereas the IPO looks to value the company at far less. For reference, I’ve heard of Groupon stock selling on SecondMarket for as much as $60 a share. That’s a pretty big gap for holders of the stock on these secondary markets, who look like they stand to lose more than 70% of the value they paid for just weeks ago.

There are a ton of interesting issues raised by the existence of SecondMarket in the first place (isn’t it clear that SecondMarket supports a speculative bubble if the valuation of a major company traded on the market is inflated by as much as 70% per share? isn’t selling shares at a massively inflated rate to a majority consisting of private individuals the definition of subprime?), but this should challenge the business model as a whole. If we see the other 3 major companies on the exchange (Facebook, Twitter, and Zynga) go public to similarly deflated valuations (compared to the valuations on SecondMarket and SharesPost), then we may see individual investors losing and subsequently pulling back from the private company market entirely. I’d guess Zynga is the next to go, and maybe if investors on SecondMarket believe that Groupon’s IPO is a representative of how Zynga’s IPO might go, we may see shares fall in price as a result.

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