Category Archives: Copyright

Zynga, Vostu, and why social games don’t need copyright law

Forgive me the indulgence of continued discussion about the Zynga v Vostu lawsuit when so little has transpired since the filing of said lawsuit in the last week. If you didn’t hear, Zynga is suing Vostu for copying the art style and game flow of many of their titles. To catch you up, Vostu said Zynga is a copier as well, and that Vostu doesn’t copy anyway, a great standard lawyer-advised answer. But this case fascinates me:

Copyright law is generally justified like this: If we didn’t have it, people wouldn’t create things as often. It’s a right that we give out because we are afraid of what would happen to creativity in a world without it, and we want to encourage big cultural contributions through art and music and writing by letting the creators of that art make money. We have this idea that too little protection would stifle our cultural richness by disincentivizing creativity. But we worry about too much protection as well – we carve out space for modifications to existing art, and for criticism and educational use of such cultural materials through the fair use and first sale doctrines, along with free speech. So it really is a rather delicate balance, as ‘just enough’ protection should lead to the greatest gains for our culture, as well as the proper profit motive for artists.

Copyright law typically doesn’t do much in the realm of video games. Yes, if somebody makes copies of a game’s disc and distributes it, copyright is there to stop it. But that same result can be achieved through contract, as it is in other parts of software and with databases contained on software – simply by granting limited licenses to users, companies can effectively prevent unauthorized distribution, perhaps MORE effectively because the license can defeat the first sale right. So copyright law is pretty useless to video games in that regard, as its benefits as a piracy-preventer could be replicated using other legal doctrine. It is redundant at best, and actually somewhat limiting at worst (some video game developers would love to quash the used game marketplace by removing the first sale right through contract).

Now in terms of the original motivations for copyright law, does having it really encourage more games to be made than we would have otherwise? It’s pretty tough to say – unfortunately our forefathers weren’t particularly into using treatment and control groups when they theorized what impact strong IP rights would have, so we ended up with pretty crappy, flawed patent and copyright laws. So we just have to guess – if copying a video game could be done, would it work, and how hard would it be to build a strong enough business off of a copied game that future developers would be discouraged? Note that the question is far more straightforward when you consider the impact of copying on the market for a book or a piece of music: especially in the digital age, unauthorized reproduction of those (relatively simple) forms of entertainment kills the value of the original for the artist – If I copied a best selling novel and sent it to all my friends and sold it on the street for a dollar, I’d effectively displace the sales of that book to all of those people. If that sort of action was widespread, we would genuinely have fewer people taking the time to write books.

But can the same be said about video games? As noted above, video games are harder to copy. You can burn a disc and hand it to your friend, but that’s not really scalable and basic licensing rules can deal with that threat just as adequately as copyright can, albeit with a bit more effort. Computer games are pretty widely available via torrents, so obviously copyright isn’t doing a whole lot there, and as I mentioned, licensing could just as easily establish a legal basis for preventing that. Social games on facebook or the web are essentially impossible to distribute to your friends – they are usually free to access anyway, and the whole point of the games is to encourage users to invite their friends to join (Someday the music industry will figure out that this is the model they ought to be using, but that’s beside the point).

Back to the Zynga v Vostu case: Zynga makes games, and they are wildly successful thus far. Vostu is making very close copies of these games and marketing them in regions of the world where Zynga is not yet dominant. It’s not working very well (Vostu has only 500,000 users, compared to Zynga’s 267 million) – what makes social games effective are the viral mechanics and fine-tuning that incentivize you to invite friends, keep playing, and pay for virtual goods. Those sorts of things aren’t readily copied – unlike a book or a song, where it takes an army to create the work but just an individual to copy it, social games take an army to create and an army to copy. Free-riding is not the same in social games. As Vostu pointed out in their defense, they are a company of 500+, not a guy in a basement redistributing Zynga’s products. Social games don’t need copyright law, because the elements that make them successful (engagement mechanics, notification mechanics, tweaked progression, feedback loops, carefully chosen monetization points) aren’t subject to copyright protection.

It’s surprising Zynga even sued over the issue: Megacity, the most successful game in Vostu’s catalog, has just about 300,000 monthly users and only 30,000 daily users, while Cityville, the game it copied, has 90 million monthly and 30 million daily users. The DAU as a percentage of MAU paints an even uglier picture for Vostu compared to Zynga (only 10% of Megacity players return daily, compared to twice that for Cityville). I’m sure Zynga monetizes those users better as well, though there is no way to know. So while I’ll undoubtedly have a great time watching the Zynga lawsuit as an observer, Zynga doesn’t need copyright to protect it’s core business – it’s core business is a mastery of engagement, notification, progression, and monetization, not art style.

(Update: Based on Vostu’s response, it appears that they have a robust core of millions of users in Brazil which Appdata, the only real source on numbers for social games and the basis for my numbers above, didn’t capture. This doesn’t necessarily change my opinion, but it’s worth noting.)

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Zynga sues Vostu for copyright infringement, will Zynga “win”? Zynga probably doesn’t care about the outcome.

Really, really fun news this week as Zynga filed a lawsuit against a copycat. The complaint is nothing short of entertaining ( at least five pages of screenshots), and the techcrunch article even has the accompanying video, which shows side-by-sides of players playing both games. Here’s a couple important things to think about when you chat about this over the watercooler:

Zynga has a reputation as a game stealer, but stealing games isn’t usually illegal. Notice I didn’t say they stole games: barring really extreme situations, you can’t “STEAL” a game and have an actionable right under copyright law. Copyright protects original expression fixed in a tangible medium. That part is easy, but when the copycat reproduces everything themselves, it’s hard to draw the line between inspiration and blatant ripoff. If you straight up rip the art pixel by pixel from a game and reproduce it without permission, then that’s copyright infringement. But short of that, nobody has really explored where the line is for copyright infringement in a video game/facebook game. Game mechanics aren’t usually subject to copyright law, so the fact that coins pop out when you click on a house in both Cityville and Vostu’s clone doesn’t mean a whole lot. And copying the art style of a game is close to accepted practice in the social game world, where Zynga rose to fame on the shoulders of other, extremely similar games by lifting the art styles of those games (Google “farmvillians” for more background if you don’t know). While people complained about Zynga’s art appropriation, and while they were sued by those games, those suits were mostly over trademark infringement, not copyright infringement, and they were settled before legal costs could ramp up. Zynga might have been able to win most of those suits had they wanted to fight them out.

Blatant copying doesn’t really WORK in social games. Copying allegations were a big part of Zynga’s early history, but most people recognize that copying wasn’t what made Zynga’s games popular. Social games spread through virality, through network effects, and through cross-promotions with other games in the developer’s network. Zynga realized this early on, and while they did borrow most of the mechanics from the early games from others, they also added all of the features that grew the game, and they tweaked it to make the user base into a revenue generating monster. Even copying these mechanics, Vostu hasn’t really made much off of it for many of these reasons (you can’t copy a critical mass of users). Has Vostu actually benefitted from this copying? Vostu has half a million users, monthly. Zynga has 264 Million. So I don’t think their copying is really helping that much.

The legal strategy is interesting. Zynga isn’t bringing out the big guns on this one (they are already spending A LOT on their IPO, to be sure). No offense whatsoever to Keats, McFarland and Wilson LLP, the firm handling the complaint, but it’s a six attorney boutique in Beverly Hills. Not exactly a traditional heavyweight in the copyright or startup world by any stretch, and google searches turn up nothing much on the lead attorney on the case, Dennis L. Wilson. A few complaints that he was aggressive in sending out notice letters when he was at Fox… Like I said, I’m sure he is great, but hiring that firm to take the case is, in my estimation, a slight reveal of what Zynga is thinking. I’ll elaborate:

Zynga probably doesn’t care if they win or not. Zynga doesn’t need to win. Zynga is FLUSH with money, and they literally don’t care if this lawsuit goes on forever. They may WANT it to go on forever. If this is a battle of attrition, Zynga just needs to not get brushed aside in a summary judgement, and then hope Vostu can’t afford to pay the bills for a drawn out fight. Maybe draining Vostu’s resources is enough. Maybe the lawsuit scares away future investments into Vostu. Maybe the lawsuit helps assure Zynga’s potential IPO investors that the company’s core business isn’t easily copyable (ahem groupon ahem). All of those outcomes are achieved by assuring that the lawsuit survives just a few months, so it really doesn’t matter if Zynga wins. Vostu isn’t really even a threat to Zynga: Vostu has half a million users across all of their games, compared to Zynga’s 264 MILLION.

It’ll be fun to watch the suit though, because if Vostu fights it, we may get a court to make some strong precedent on where the line is between copying and homage in a genre of entertainment where that line is blurred constantly.

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Google Music beta is released, Apple the big winner, Grooveshark turns mega loser

Google Music Beta launched today, invite only of course. Initial reviews? I’ve only found one, and it’s Venturebeat who describes it as miserable.

The timing is certainly odd. Google’s original vision was to license with the music labels, and potentially provide access to a giant database of music for a monthly fee, a move which would have dramatically altered the landscape of music consumption in America. Apparently Google misunderstood a basic fact of life: the music industry is completely stubborn, and still thinks this whole internet phase is going to pass. Many labels refused to budge from their “no thank you we will watch our business collapse in peace” position, so Google decided to Beta the product now.

Here’s three little notes on why this was dumb:

1. Google just kicked an essentially identical service off the Android market. But Google Music Beta is legal…

Grooveshark was a streaming service that did exactly what Google Music Beta lets you do. It actually did less! But, Google took Grooveshark down from the Android market, presumably for being shady regarding copyright law. Then Google released Google Music Beta, which does the same thing, but Google insists now that it’s legal! Well, then what was wrong with Grooveshark? Google’s product is MUCH more questionable from a copyright standpoint. On Google Music Beta, you can cache music you’ve uploaded and streamed, which is a much more contentious copyright issue because the device is physically making a new copy. So, totally anti-competitive behavior and extreme hypocrisy. I never intended my blog to hate on Google every other post, but damn, this makes Google look terrible in my opinion. 1994 Microsoft-level anti-trust.

2. Google just lost all their leverage with the labels.

Now, I know Google launched this thing today. It’s a BIT early to write it off entirely. But, on the other hand, Google has blown numerous product launches over the last couple years, and all of them were panned in their Beta stages (Remember Google Wave? How about the Chrome notebook?). Even if Google Music Beta is the BEST cloud storage option in the game, it’s competing with Amazon for the exact same space, a space that consumers haven’t been quick to jump into anyway. Dropbox has been capable of the same cloud storage since the service went live, and Rhapsody has actually been in the space for over a year and only has 750,000 subscribers. Rhapsody is “on the cusp of breaking a profit”, which means it probably never will with the entry of 2 tech giants into the space. So the only successful entrant in the space thus far hasn’t made a profit, and Google will split the remaining market with Amazon, who has a similar service. This will not pressure the labels to jump into the cloud game any quicker. [May 11 edit: Apparently I’m right that the music labels want to go with Apple, anyway.]

3. Apple can do whatever the hell they want now.

Google basically took the “well we can always go to google” negotiation point away from the music labels. Apple can do whatever the hell they want now – if they want to keep working on the labels to license, no problem, they are the only cloud service at the table now, and they are the company that the music industry has begrudgingly accepted thanks to iTunes sales. They can basically hold out forever now: with Google and Amazon competing with the same service, Apple knows they can wait to release something amazing. If it isn’t until next year, that’s fine, because if they can license it will be a far superior service. If Apple wants to hurry and squash that first-mover advantage, they can release their cloud service in a week or two (probably going to be identical to Google’s anyway, if they don’t make a licensing deal). Or, they can wait and see how Google’s product does, and simply make the additions critics want without going through the potentially brand damaging process of having a public beta panned by the media.

I’m gonna stop writing about Google because I do like some things they do (trying to buy up software patents to end trolling, providing the best email service on the internet for free, providing the competitor to iOS). But yeah, didn’t like this very much.

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Bad legal strategy from Sony leads to a massive headache, Portal 2 is great

The Playstation Network, which hosts 70 million users (and many of their credit card information), conducts virtual transactions, and is the backbone of online interactions and multiplayer for the Playstation 3, has been down for more than 4 days now. It’s being/has been attacked by the hacker group Anonymous, who are taking revenge on behalf of a guy Sony sued for distributing a hack of the Playstation 3. Not only is this drawing a hail storm of bad press for Sony, for suing its users, having no network available, and for being susceptible to hacker attacks, but it is also incredibly bad timing. Two big games just came out last week, both with multiplayer components (Mortal Kombat and Portal 2), and undoubtedly this is hurting sales of those games and of any content available on the Playstation Network.

It’s really too bad that Sony is making such a mess of this: Remember, this all started because Sony pulled support for installing other operating systems, sparking consumers to try and create their own workaround. Who knows why Sony felt they needed to pull this feature, that many consumers believed they would have when they purchased the system. Even if only 5% of users utilized the feature, why upset those (probably very dedicated) users needlessly? Then Sony made a second bad decision – suing the guy who released the workaround, and going too far by obtaining the IP addresses of everybody who visited his site through discovery. Then they ended up fighting a legal battle against a hacker, who was supporting his side through donations from all the random people who, presumably, now hate Sony. Sony is losing a lot of money doing this: They are losing at least $2 million in sales per day PSN is down, and I’m sure even more on fixing the network and legal costs. A disaster.

It’s really too bad, because Portal 2 is the game of the year thus far. It’s simply a masterpiece, and nobody saw it coming after Portal one, which, in retrospect, was a demo/proof of concept that evolved 30 times to get to Portal 2. Valve redefined the first-person shooter with Half-life, and they just did it again in Portal 2. Its like no other game I’ve played, even Portal 1:  it has better writing than most comedies, set pieces that are literally like riding a roller coaster, and characters that you’ll spend time loitering after a puzzle just to hear interact with one another. It’s the best first person shooter I think I’ve ever played, and you don’t fire a single bullet in the experience. But, with the PSN down, I imagine most of the country is buying it for Xbox or laptop if they can.

[Edit: Some sites are reporting on speculation that Sony is using Anonymous as a scapegoat to begin charging monthly fees for access to PSN, like Microsoft does with Xbox Live. Interesting conspiracy theory, but it isn’t true, because Qriocity, Sony’s content distribution system for movies and music, is also down.]

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Google shuts down Grooveshark, a streaming site, a few months before they debut… their own streaming site

Google had a big day: they testified in front of Congress regarding all their steps to combat piracy. Apparently, as Techdirt put it, it turned into a “why can’t google fix everything” hearing. I’m sympathetic with Google there, and generally side with Youtube regarding third party liability for infringement. But that wasn’t all Google did today.

Google also took Grooveshark off of the Android network for terms of service violations, and its unbelievable that nobody seems to care. Google is launching their own streaming service in Fall, and is currently talking about licensing with the music industry (as is Apple). And then today they take down a streaming music service for nebulous terms of service violations after the app has been on the network for over a year.

I’m sure Google’s lawyers have a great idea of at what point their actions turn into anti-trust violations, but this has to be getting pretty close. If every time you plan to release a new product, you BAN every competitor from your closed network for violations of rules YOU write… that just seems rude. I’m surprised they did it: Grooveshark is miles from a serious competitor, especially since iOS kicked it off back in 2010 (raising even more questions about Google’s decision to do it now), and with new competitors Amazon, Google, and Apple either in or about to enter the market, there’s little chance Grooveshark will ever gain a critical mass of users. Yet now they are blatantly drawing the attention of anybody who hopes the app market stays open for developers. Even if such behavior is far from an antitrust violation, it just seems like bad press for little gain.

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More on Cloud and more clouds

Amazon Cloud still hasn’t drawn a lawsuit, but the topic of music storage has interested me lately, mostly because we spoke about the copyright implications and Apple and Google’s plans to enter the same market in a class today. Basically it sounds as if Apple and Google are looking to do almost the same as Amazon in the cloud storage department, but unlike Amazon they want to license with the music industry to gain a few advantages. Here’s the differences:

Google/Apple won’t require you to upload your music. Unlike Amazon, Google/Apple (let’s call that group “the doom squad”…. just kidding) will scan your music and simply grant you access to those songs from a master calendar. Amazon won’t be able to do that without running afoul of copyright law. This means the process of uploading your music won’t take nearly as long.

Google/Apple will almost definitely require a monthly subscription. Amazon grants their base package for free and more space for a nominal monthly charge, but Google/Apple will probably have to charge something to pay to the music industry. So the question becomes, would people pay $50-$100 a year for the privilege of having music you already paid for in one location available in others?

The really interesting part is, the music industry wants to use this as a transition to move everything to digital completely: in 10 years, they want to just offer all the music in the world to consumers, free to stream anywhere, for a flat monthly fee. The music industry makes on average $50 per person who spends money on music – a number that’s been rather consistent over the years – but if that number jumped up to $100 or $150 through a massive subscription plan, the industry could finally… stop suing everybody for copyright infringement (well that’s probably too optimistic). It would save the industry in overhead, and if you found any value in that service you’d no longer have any incentive to pirate music. Maybe the music industry won’t be dead in a decade after all.

(I’d also note that a bunch of news is coming out about backup storage startups getting funding lately. One has “we just want google to buy us” written all over it.)

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Fair Use in Altering Photographs for Art – Why is this so difficult?

Big story in the copyright world is how a lower court judge recently tried to rewrite fair use, claiming that an artist who took pictures from another artist and altered them dramatically was violating copyright. Tons of blogs that touch on copyright have mentioned it, and Techdirt, overanalyzer of all things, is having a field day.

The basic details are that a prominent artist, Richard Prince, was sued for taking images from a book of photos of Rastafarians and altering them, under the guise of copyright infringement. Here’s a side-by-side, see if you can tell the two apart…:

Did you guess which one was Prince and which was the original? I’m guessing you did, and that’s kind of the problem with the original photographer’s argument to me: No consumer would ever confuse these two pictures, and the market for them is different (one of the prongs of Fair Use, and to me, determinative here). If I’m looking for a great photo of a Rastafarian to use in whatever sorts of things people in the market for Rastafarian photos do, I’m going with the left photo! I specifically do not want the photo on the right. If I’m an art connoisseur, I don’t want the picture on the left: I want the tremendous value added by Prince’s attention and critique.

But that argument leads to a pretty obvious problem: What if the guy making the picture on the right is the ONLY person in the market for the sorts of photos on the left? That’s essentially the larger argument that supports telling Prince to F off and pay a licensing fee, and it isn’t from this case, it’s from the AP vs Shepard Fairey, the case dealing with the Obama Hope picture. If you aren’t familiar with that case then I’ve probably lost you, but basically the guy who made the Obama Hope poster/shirt/bumper sticker/lunchbox based his image on a photo taken by an AP photographer, and the AP wants money as a licensing fee for using it. Their argument is: We pay photographers for their photos, and if 1 in a million is useful, we need to get paid for that useful one to make the system work. If the court analyzed business plans, they’d probably give that one a de no-no review (worst pun I’ll ever go for), but some people think the argument holds water.

My opinion is that, copyright at it’s core is intended to encourage the creation of artistic works without fear that they will be stolen and sold without permission, out of fear that such behavior would ruin the basic incentive to create works in the first place. It isn’t about getting into the market for a good you never envisioned creating yourself because somebody else used your work as source material and altered it completely (this is a view courts have typically supported, such as in the famous Roy Orbison/2 Live Crew case). It also isn’t about supporting crappy business models, such as the AP’s claimed structure of paying for thousands of photos on the prayer that one gets famous and they get a windfall licensing fee. The photographers in both the Prince case and the AP case had no intent to create the base for a work of art, and if you told them that none of their photos would ever yield a licensing fee for a famous work of art, they would take the photos anyway. They aren’t, after all, artists in that manner. The AP presumably made money from the photo as it makes it from all photos: they pay a very small fee to the photographer, and use the photo to add value to their story. The Prince Plaintiff made money as well: He’s selling a book of rastafarian photos like he intended when he took the photo.

I’m trying to think of a profession where you are encouraged to just run around, randomly produce things, with no specific monetization plan whatsoever, simply hoping that somebody else “steals” the thing and makes use of it (besides patent trolls… let’s please not make copyright into patent law!). I can’t think of a good reason to promote that sort of market, and I don’t think it’s a proper use of Copyright to defend works that fall into that unique scenario. Luckily, Prince is appealing, and I can’t imagine he will lose.

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Domain seizure madness, I hate Time Warner

The hottest topic on a lot of legal/internet blogs centers around the Department of Homeland Security seizing a number of domain names back in February. [http://bit.ly/gXs5ih]. The basics are that the Department, along with Immigration and Customs Enforcement (ICE), nabbed hundreds of domain names and claimed legality under criminal copyright infringement (what are either of these organizations worried about copyright for? great question…). This, not coincidentally, happened right before the Super Bowl, and basically seemed like an attempt to shut down a bunch of sites that were blatantly infringing copyright by streaming sports. Only problem was, they used a rather un-fine tooth comb to pick the sites they were taking down, clearly operating under a “too much is never enough” philosophy. So they basically took down a bunch of sites with no infringing content in a move that obviously lacked sufficient due process, given the scope of the takedowns. Here’s what a seized domain looks like: http://www.atdhe.net/

I’ll admit freely that I found atdhe.net last year when I lived with no cable, and that leads me to the real issue here, because I’m not going to take a stab at every due process, free speech, property and copyright infringement issue implicated by all of ICE’s nonsense (it is all very new territory, and exciting, but there are no clear answers at this point anyway). I’m an avid sports fan, and last year I was presented with a choice: pay 60 bucks a month for cable and more for sports packages (for the NBA and NFL packages, the cost would have been in the hundreds), or search the internet for streaming sites where I could get relatively low quality feeds instead. So I streamed the internet, and basically got better access to the content I wanted for free, at the cost of quality.

This year I decided to splurge on cable with the most basic sports package, and it is absolutely and completely the biggest rip off on the planet. I’m pretty fluent in the moving parts that bring us the cable industry as it stands today: the justifications for the artificial monopolies, the last-mile problems, the copyright issues. If you don’t know what any of those things mean, the bottom line is that cable will never, ever improve its product until we have super bandwidth that can transmit an HD signal wirelessly from outside your home to your television, allowing somebody (google? apple?) to break the monopolies. There’s a perfect confluence of flawed economics, a lack of competition, lagging technology and a sprinkle of copyright law that keeps us stuck with the same operating system on our cable networks that we had in 1998, paying money for 200 channels nobody watches, and trying to justify paying so much to watch only 2 or 3 channels 90% of the time.

Even though I don’t frequent them any longer, I hope streaming sports sites surge back stronger than ever, and I hope somebody audits ICE to figure out how much time and money they are wasting helping make sure the NFL gets it’s ad revenue.

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Lawrence Lessig and a problem with our legal system

First, I like Lawrence Lessig. He is interesting, I agree with a lot of his opinions on Copyright, and even applied to intern at the center he started at Stanford. But I really disagree with his latest string of cases, pushing on various points of Copyright law. Summary here: http://bit.ly/hSFaCh.

My summary: Lessig thinks that copyright is too extensive (which he may be right about), so he’s been choosing silly test cases to try and get the Supreme Court to narrow the Copyright Act. The most recent centers around the idea that when a few foreign books that had been in the public domain were swept back under copyright, it was a violation of the First Amendment. Some facts: Nobody was harmed in the making of these copyrights, nobody particularly cares about the books, and I can’t see how it impacts the First Amendment in anything but a theoretical way (yes, that’s a fact).

The Supreme Court just took his most recent case because the lower court accidentally went with Lessig’s story (Copyright should be “limited”, as written in the statue) as opposed to the Supreme Court’s prior message on the topic (Congress can do whatever it wants with Copyright, even if the outcomes are absurd). I’m sure Fantasy SCOTUS would tell the SCOTUS bookies to have Lessig as a big dog, with a push for an outcome where the books are simply placed back in the public domain (the judicial equivalent of giving Lessig the middle finger).

 

The idea of test cases is pretty well-utilized in the public interest arena, and I’m fine with that because civil rights are more important than copyright, and the issues those cases challenge are usually extremely relevant to at least a minority of people (issues of forgetting the plaintiff aside). But the sort of litigation Lessig pushes (he’s obviously not alone, not by a long shot) wastes resources and is almost more self-promotion than anything else. Hundreds of hours of our judiciary’s time is going to be wasted for the Supreme Court to just say “go away” to Lessig, and the ‘best case’ scenario is that Lessig wins a nuanced point of Copyright law regarding Congress’s ability to take things out of the public domain, something that rarely happens anyway. The rights implicated are completely theoretical. There should either be another court system for test cases, or we should send a bill to Lessig at the conclusion of the proceedings. Just because I like Lessig generally doesn’t mean I support wasting resources on this sort of litigation.

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